The Haunted

(Enemy bios, analysis and strategies)

Re: Humanoid Enemies #1 [NP]

Postby Danfromumbrella » Jun 17, 2013 3:19 pm

What I like about these enemies is they seem to have much more detail and polygons than the RE6 'zombies'...
I disliked how by the numbers the zombies looked in RE6, they were very boxy looking at times.

These enemies have the attention to detail that the zombies had in REmake. Lovin' it.
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Re: Humanoid Enemies [NP]

Postby Rikitatsu » Sep 26, 2013 2:23 pm

It seems there aren't two types of these Humanoid enemies, so I merged the entries together.
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Re: Humanoid Enemies [NP]

Postby ghostcall » Oct 17, 2013 10:24 pm

So are they confirmed to be zombies?

I mean do they bite and eat their victims the close thing I've seen is when 1 chokes Sebastian to death.
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Re: Humanoid Enemies [NP]

Postby Rikitatsu » Oct 20, 2013 5:05 pm

No idea... They are pretty mysterious and Tango are being intentionally vague with their nature.
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Re: Humanoid Enemies [NP]

Postby ghostcall » Oct 20, 2013 5:15 pm

Rikitatsu wrote:No idea... They are pretty mysterious and Tango are being intentionally vague with their nature.



nonetheless they look awesome and i already started to like them (far better then RE4 Enemies.)
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Re: Humanoid Enemies [NP]

Postby ghostcall » Feb 20, 2014 9:52 pm

i hope there more like RE Damnation Ganados rather then RE4 who felt way too human.

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Re: Humanoid Enemies [NP]

Postby Lazarus753 » May 20, 2014 12:16 pm

Nobody's mentioned it, but it's been confirmed that you can sneak up behind these guys and break their necks. How awesome is that?
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Re: Humanoid Enemies [NP]

Postby ghostcall » May 20, 2014 12:58 pm

Lazarus753 wrote:Nobody's mentioned it, but it's been confirmed that you can sneak up behind these guys and break their necks. How awesome is that?


depends if it's going to Truly kill them or not since the whole "burning the bodies" kinda worrying.

Since Bethesda staff states TEW took the best parts of RE 1/remake and RE4.

so i assume if you don't burn them they might come back as much stronger enemies like crimson heads.
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Re: Humanoid Enemies [NP]

Postby Rikitatsu » May 20, 2014 12:59 pm

Lazarus753 wrote:Nobody's mentioned it, but it's been confirmed that you can sneak up behind these guys and break their necks. How awesome is that?

I was hoping stealth would be used just for hiding away from stalking enemies, when I heard you can stealth-kill zombies I was somewhat miffed... But it could be good if done well.
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Re: Humanoid Enemies [NP]

Postby Lazarus753 » May 20, 2014 1:11 pm

Rikitatsu wrote:
Lazarus753 wrote:Nobody's mentioned it, but it's been confirmed that you can sneak up behind these guys and break their necks. How awesome is that?

I was hoping stealth would be used just for hiding away from stalking enemies, when I heard you can stealth-kill zombies I was somewhat miffed... But it could be good if done well.


I think it has the potential to be awesome, considering that most of the enemies we've seen would be too tough to do this too. Only enemies this would really work on are the normal sized humanoid enemies. Maybe only these ones, and not even the mannequins.
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