I saw this today and it looks amazing. apparently it is an old style survival-horror game with old school zombies and lots of puzzles. I personally really liked it. Here is a little bit about it:
BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time. you'll see a lot of exploration, interaction, puzzles and action. Enjoy it.
Official Web Site: http://www.xeniosvision.com
BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection.
You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.
The story is set in England in 1972. Forget any government research labs in which they're working on some kind of ultimate weapon, instead think of something much more sad and cruel... and even if the story is not based off of a true story, we'll tell you about some events really happened in the mid-century.
"INTO THE EYE OF TERROR"
we're using something we can call "dynamic camera system" (like Silent Hill):
this means that BlackSoul uses a third person camera but not at a fixed
distance behind and slightly above the player ( no tracking camera ).
Anyway camera isn't fixed in the scene, but it can look at the player and
move when player moves, by giving the game new and disturbing cinematic qualities.
"Dynamic camera" means that BlackSoul is not prerendered
and everything you can see is computed in real time
"HANSEL AND GRETEL COVERED WITH BLOOD"
Ava and Sean, two main characters with distinct personalities and some different
skills ( like velocity, health and so on ) in order to make the gameplay
the most various as possible. Health doesn't regenerate automatically,
you need to use a medikit ( you'll find medikit exploring levels )
"INSTRUMENTS OF JUSTICE"
weapons range from a melee weapon to some firearms. They have different
features: damage, rate of fire, reload velocity, accuracy and so on. There
aren't infinite ammo but only those you can find somewhere in each level. In this way
choosing the best weapon in a given situation can make the difference
between life and death
"TORTURED SOULS IN A CRADLE OF MADNESS"
we've different type of enemies, ranged from "walking" to "running" enemies.
They will have different skills such as strength and health, apart from velocity,
in order to make the action much more strategic.
Enemies can not only hurt, but also infect you: infection lower your health slowly,
but you can gain in damage resistance and strenght, at least until you drink
the antidote... or die
"SURVIVAL OF THE SMARTEST"
puzzles are another important feature. You should need to find
one ore more items to be used togheter in order to activate a device
or to free a passage (or anything else); in this case you must find all the items you need
( this will force you to explore any level ) and then use them in the right way.
Often you'll need to use only your brain or your senses: for
example you should figure out how to open a safe by reading a document.
Some puzzles need more detailed perspective ( for example to open a safe you must
rotate the handles ): in this case we use the point and click system,
something like graphic adventure ( camera close to the object and a little hand to
perform action )
"HIDDEN TREASURES, HIDDEN MEANINGS"
Exploration is another feature of the game: you need ammo to reload your gun and
medikit and antidote to treat yourself and you will find them only by exploring each level
accurately. For this reason we've made very wide levels giving you the opportunity
to move all around them. Sometimes exploration can also help you to find some documents
in order to add some great detail to the story
"CARRY THE HORROR WITH YOU"
By exploring the world you'll find a lot of items and documents... you can manage
all that stuff in your inventory. There are distinct actions to perform depending on
the object you want to use or analyze. For example you can read a document, listen a
cassette player and destroy a wall by using a pickaxe
"THE SOUND OF THE UNDEAD"
Last but not least is the soundtrack. Especially in a survival horror you need a really
immersive sound which comes well with the player through the whole game... in other words
you need the best: Gargiulo ( http://www.stefanogargiulo.it