IkariKH wrote:I think its pretty obvious. LiN and Rev were both basically test run side projects to see reactions towards that kinda gameplay in this gen.
RE6 itself was already in developmemt at the same time Rev was and they were still focused on action because again, the other two were still experiments without clear results yet.
Now with Rev being praised and 6 being trashed, so long as Rev HD sells well, theres a very high chance 7 will be more akin to that.
Though if RevHD doesnt sell well enough for Capcom to deem it a success, it will be very interesting to see where the hell they try to take the series then.
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“Well, you have to understand, we have a couple different sets of Resident Evil fans,” he explained. “We have those who love Resident Evil 1, 2, 3, Code Veronica, and Zero, and then we have those who came along during the RE4 era and like things a little more action-oriented, and RE5 even more [action-oriented]. And then RE6 was even more action-focused than that.”
That’s not to say, however, that Capcom’s slowly sinking flagship is completely without direction. There is an end goal in sight: focus. And Svensson admitted that RE6, especially, was fairly lacking in that department.
“The hard part is taking all these things and figuring out how to make something for everyone. That was especially the aspiration of RE6. I don’t know that it worked out exactly the way we hoped, but moving forward, I think you’re going to see a bit more focus – as opposed to trying to be all things for all people.”
So no more disjointed mishmashes of shooting, horror, action, vehicle segments, frustrating on-rails marksmanship, and so many other genre giblets. Or at least, that seems to be the goal. Only time will tell whether or not Capcom’s actually capable of resuscitating its overly bloated El Gigante of a franchise. But hey, if that doesn’t work out, it could always just switch developers. I mean, Dead Rising and Devil May Cry certainly didn’t fare too badly. Just saying.
Yama wrote:Yeah, I can see that to some extent. I always wondered why second controller support wasn't added to Biohazard Zero. I seriously would have enjoyed that.
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