I was expecting horror because I was hearing from people who played it about how much anxiety and tension the game created by having the player creep around in a dark room full of monsters that can kill you in one bite. No one brought up that dying often is normal and you respawn mere seconds before you died. Tension doesn't get a chance to build because once the room is alerted to your presence, every monster rushes towards you and if you don't go gun-blazing action you'll die. With that said, fights with monsters are generally short. You either shoot them all quickly so they don't touch you, or you die and restart. Either way, there's no chance for any sort of tension to build up to any overwhelming measure.
Another thing is the lack of stakes. Because of the insta-kills the game autosaves before and between combat sequences. With that said, if you die you lose absolutely NO
progress and just start the fight over. How am I supposed to be scared of dying when I lose nothing? Dying is scary because it takes EVERYTHING away from you, but I lose nothing in this game. In fact, there are times where I deliberately ask the game to kill me because so I can re-do the fight. I have no idea how anyone found this scary. The only reason to avoid dying is so I don't have to see the animation of a bloater ripping my skull open.
With no tension building and no stakes on death, this game is all survival and 0% horror. After being told by Adam Sessler how intense the horror was in this game
I was really looking forward to something heartpounding, but there's nothing. When you have to die and restart all previous tension is reset and conflicts are resolved too fast for any sort of fear to sink in and eat away at the player. I wonder if he was given a special copy of the game to play...
I'm only half-way through so I haven't seen everything yet, but so far the story has been one of the most generic stories in the post-apocalyptic zombie setting. And honestly, I think Sony bought those reviews. Jim Sterling has spoken out against critics for giving out undeserving 10/10 reviews and he delivers one here. I think he was blackmailed Jeff Gerstmann style.
In fact, it kind of has the aura of a sheep experiment. The Last of Us
is more of a 7 or 8 out of 10 game, but Sony paid off the major review companies to give it perfect scores. Now we get to see how many players are willing to argue and point out it's obvious flaws and how many will defend the game's flaws because their favorite critics like the game.
When I finish the game I'll make my post on why it's unjust that this game is getting perfect reviews.