Fact Sheet

(Discuss the game)

Fact Sheet

Postby Rikitatsu » Jun 13, 2013 4:16 pm

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For details and analysis on the Characters and Enemies of The Evil Within, visit (and participate) in the In-Depth section of the Forum.

General

-Developed by Tango Gameworks, published by Bethesda. [1]
-Directed by Shinji Mikami, produced by Masato Kimura, with Art Direction by Naoki Katakai. [1]
-The Evil Within is a "Pure Survival Horror" game. [1]
-Will be released on the 14th of October on PS3/PS4/X360/XB1/PC. [46]
-Running on a highly modified version of Id tech 5. [1]
-The game is stated to be 15-20 hours long, by Bethesda. [47]
-The game will have Chapter System structure. [14]
-There will be 15 chapters in total.
-You have the option to turn off the Health Bar, tutorial and interaction icons. [28]
-No multiplayer of any kind, its purely a single-player experience. [3]
-PS3 and Xbox 360 Versions will run at 720P, while PS4 and Xbox One will run at 1080P. [20]
-The game is planned to run at 30 FPS. [29]
-There will be a different UI for the PC version to suit the Mouse/KB control method. [20]
-There is DLC, where you can play as The Keeper and Juli Kidman. [52]
-There is a new game plus mode.[53]
-The voice talent includes Anson Mount as Sebastian, Jennifer Carpenter as Juli Kidman, Yuri Lowenthal as Joseph, and Jackie Earle Haley as Ruvik. [56]

Story Synopsis

Detective Sebastian Castellanos is in pursuit of a brutal murderer, but he and and his partners Joseph Oda and Julie "Kid" Kidman answer a call to check on a mass murder site in an old Mental Asylum in the city, noticing all the Police cars that arrived before them are empty, they proceed inside the asylum where dead bodies of Patients, Police Officers, and Doctors are scattered all over the place. They decide to split up and investigate, Sebastian makes his way up to a surveillance room and watches a camera feed showing a hooded figure who moves extremely fast and can de-materialize, slaughtering Police Officers, the hooded figure appears behind Sebastian and knocks him out.


Gameplay

-The game is in third person, there is no Tank Controls and you can move the camera freely around the character, similar to Vanquish. [19]
-Aiming uses Over The Shoulder view. [1]
-Although the aiming dominantly uses over the shoulder, it does change pending on how tight the environment is. [50]
-The player will have limited resources/ammunition. [1]
-You can move while you shoot. [7]
-Sebastian can also shoot while running, at the cost of massive accuracy penalty. [24]
-There is a Sprint button which allows Sebastian to run fast. [24]
-You can use Melee weapons such as an Axe. [6]
-Like Resident Evil 6 and Dead Space, there is a melee button you can press to make Sebastian swing fist. [44]
-Much like Resident Evil 4, Sebastian can use melee attacks to break barrels or other surrounding objects for collectables. [45]
-Mikami wants there to be intervals between each shot from your gun, to heighten the sense of fear, similar to classic Resident Evil games. [8]
-The game is supposed to be difficult, as making it easy will lessen the horror element. [14]
-The game will use different types of Camera systems at some situations in the game, its not always going to be Over The Shoulder. [15]
-No QTEs in the game. [17]
-There is a crafting system in place, by collecting "Trap Parts", you can craft Bolts for your Agony CrossBow. [30]
-You can save in Save Points, however, there are checkpoints to return from when you die. [21]
-Clair de Lune plays in the background, when you are near a Save Room. [35]
-A lighthouse icon on a door indicates that the door opens to a Save Room. [34]
-There is an electric chair device in the Save Room, which allows you to upgrade Sebastian's abilities by using the green gel you collected. [34]
-There is also a nurse in the Save Room, Tatiana, who acts as the game's Merchant. You can use keys collected to unlock body lockers to retrieve new items and such {51}.
-There will be some backtracking within chapters, although most of time you will be advancing to new areas. [26]

-You can swap weapons on the fly in real-time. [4]
-Enemies react to where you shoot them, they also drop their weapons when you shoot their hands, like Resident Evil 4. [4]
-Regular enemies won't always die by a headshot, sometimes they will shrug it off and keep coming at you, adding a sense of unpredictability. [18]
-Certain weapons may not even defeat the enemy within one head shot, and may only blow off half of their face [57]
-Some enemies also wear masks or helmets, which makes it significantly harder to pull off a head shot, if at all [57]

-Enemies will have ragdoll physics applied to them, combined with regular death animations. [22]
-Some enemies will pretend to be dead after falling on the ground, they will get up and attack the player again. [18]
-You can burn enemies with matches to conserve ammo. [18]
-You will encounter enemies that cannot be defeated using guns, so you will have to run or use traps to beat them [25]

-Eclectic and gruesome death animations, ala Resident Evil 4 and Dead Space, also happen to Sebastian in The Evil Within. [40]

-The lantern is a key item in the game, you can switch between your weapon and the lantern by a press of a button on the Analogue Stick. [5]

-Sebastian can also light up objects in the environment on fire, to help illuminate things. [41]

-Common enemies include slow, shambling, zombie-like monsters, who can behave similarly to RE4's Ganados, they wield weapons such as Axes or Sickles and can climb windows to surround the player. [10]
- There are also enemies with guns, although they are in the overwhelming minority. [48]

-Sebastian can pick up the enemies' melee weapons and use it against them. [41]

-There will be enemies that are invisible but can be heard. [5]
-Traps are an important part of the game, you can strategically set traps yourself, or turn the enemies' traps against them. [11]

-You can activate traps by shooting them, too. [9]
-You can plant traps on the ground, walls, or on enemies. [9] [12]
-Although traps are very important in the game, it is possible to beat the game without using them. [9]

-You can sneak around enemies by pressing the bumper (X360 pad) to crouch. [4]
-You can hide in Lockers, under beds and partitions, there are a lot of places to hide, and you will need to hide a lot. [14]
-Sneaking behind enemies allows you to instantly kill them by stabbing their skulls [33]
-If you are spotted by an enemy, but are quickly able to break their line of sight, you can resume sneaking around and avoid a direct conflict with them. [37]

-Sebastian opens the doors very slowly, he sees what's in the room before you do, you can kick the doors too, but that will alert the enemies. [14]

-Sebastian animations will change if enemies are around. [1]

-You can throw objects to draw enemies attention, like glass bottles for example. [1]
-Collectible items include: Newspapers, Missing Persons, Map Fragments, Audio Tapes, and Notes. [36]
-In total, the collectible items include 16 Personal Documents, 16 Documents, 28 Map Fragments, 21 Newspapers,15 Missing Person Photos, and 10 Audio Tapes. [55}

-Much like the classic Silent Hill games, the puzzles alter based on the difficulty setting, among other things. [54]

-The environment sometimes morphs or switch suddenly without prior notice, enhancing the player's fear. [1]

-There are wide, open spaces and very narrow and confined spaces, one of the reasons behind this is to let the player build up a lot of tension and then break free into a wide open space with a sense of relief, the cycle is then repeated. [1]

-Although you will meet up with other characters and work together at some point in the game, most of the time you are alone. [5]

-There is minimal HUD in the game, just a health bar, and an ammo count that appears when you aim. [1]

-There will be On-Screen prompts for the player to interact with the environment, for example, when you are close to a glass bottle, a button prompt to pick it up will appear. [1]

-The inventory is circular/ring-shaped. [3]
-You can assign weapons/items to the D-Pad for quick switching. [3]
-Whenever you select the inventory wheel, the surrounding action slows down, but it doesn't stop, which makes you still vulnerable to enemy attacks. [36]

-Whenever you use a medical kit, Sebastian becomes temporarily disoriented, so it's best to use it when there are no enemies in sight. [34]

[b]Aesthetics


-There is a "Grain" effect on the graphics, though not as strong as some games like Silent Hill. [4]

-The game will be displayed in a 2.35:1 aspect ratio, meaning if you have 16:9 TV, you will get black bars/letterboxes. [1]

-Lightning is an important element in the game. [5]
-Some enemies are wrapped in barbed wire, others with glass shards, according to Mikami, they have undergone mutation and are expressing the evil that permeates them. [13]

-Noted influences for the game include Shutter Island, Inception, The Shining, The Grudge, Saw, and others [57]

Weapons

-Revolver [1]
-Shotgun [1]
-Sniper Rifle [31]
-Magnum
-Crossbow (With a variety of bolts:)
- Harpoon Bolts
- Explosive Bolts
- Ice Bolts
- Incendiary Bolts
- Shock Bolts
- Flash Bolts
- Poison Bolts

-Stick Grenades [24]
-Axe [6]
-Torche
Unlockable Weapons:
- Rocket Launcher
- Machine Gun
- Burst Handgun
- High Powered Sniper Rifle
- Automatic Handgun
- Brass Knuckles


Items

-Syringes (Recovery)
-Medical Kit (Recovery)
-Matches

Controls (PS4 Controller)

Left Analogue: Character Movement
Right Analogue: Camera Movement
R1: Crouch/Sneak
R2: Shooting
L1: Sprint
L2: Aim
R3: Inventory
L3: Lantern ON/OFF
D-Pad: Weapon/Item shortcuts/hotkeyes.
Traingle: Melee
Square: Reloading
Circle: Burning / Holstering Weapon.
Cross: Action Button / Picking up objects
OPTION: Pause

Sources

[1] = http://www.ign.com/articles/2013/04/22/ ... first-look
[2] = http://game.watch.impress.co.jp/docs/in ... 97943.html
[3] = http://www.pcgames.de/The-Evil-Within-P ... w-1066342/
[4] = viewtopic.php?f=2&t=133
[5] = viewtopic.php?f=2&t=104
[6] = http://www.youtube.com/watch?v=d-P5Qm0zkV4
[7] = https://twitter.com/caleblawson
[8] = http://www.famitsu.com/news/201305/01032638.html
[9] = http://news.dengeki.com/elem/000/000/628/628199/
[10] = http://multiplayer.it/adv/interstitial/ ... igini.html
[11] = http://www.famitsu.com/news/201304/30032321.html
[12] = http://www.4gamer.net/games/153/G015369 ... dex_2.html
[13] = http://multiplayer.it/articoli/117813-t ... imura.html
[14] = http://www.nowgamer.com/features/194273 ... ikami.html
[15] = http://venturebeat.com/2013/05/28/the-e ... interview/
[16] = http://www.gamefront.com/the-evil-withi ... returns/2/
[17] = viewtopic.php?p=1778#p1778
[18] = http://www.gamereactor.eu/grtv/?id=113821
[19] = http://www.youtube.com/watch?v=Z05nVk6giO8
[20] = http://game.watch.impress.co.jp/docs/in ... 01113.html
[21] = http://forums.bethsoft.com/topic/146504 ... ry22851339
[22] = viewtopic.php?f=2&t=174
[23] = http://www.gamesradar.com/why-evil-with ... nt-evil-4/
[24] = http://www.youtube.com/watch?v=SdUn-CwGjy4
[25] = http://www.edge-online.com/features/shi ... -to-games/
[26] = http://forums.bethsoft.com/topic/148021 ... this-game/
[27] = http://www.bethblog.com/2014/02/14/the- ... in-august/
[28] = https://twitter.com/TheEvilWithin/statu ... 9561996288
[29] = https://twitter.com/jasonxbergman/statu ... 5036424192
[30] = http://www.polygon.com/2014/4/11/560622 ... o-pax-east
[31] = http://www.bostonbastardbrigade.com/201 ... il-within/
[32] = http://www.idigitaltimes.com/articles/2 ... thesda.htm
[33] = http://fronttowardsgamer.com/2014/04/11 ... -east-2014
[34] = https://www.youtube.com/watch?v=dM3kSWcEb1M
[35] = http://www.outsidexbox.com/articles/201 ... ident-evil
[36] = http://www.relyonhorror.com/in-depth/ha ... il-within/
[37] = http://www.gamefront.com/the-evil-withi ... successor/
[38] = http://en.wikipedia.org/wiki/The_Evil_Within
[39]= http://news.xbox.com/2014/05/games-the- ... goosebumps
[40]= http://www.ign.com/articles/2014/06/12/ ... become-you
[41]= http://geektyrant.com/news/the-evil-wit ... ns-e3-2014
[42]= http://worthplaying.com/event/E3_2014/E ... _11/92622/
[43]= https://twitter.com/jasonxbergman/statu ... 6666107905
[44]= http://www.platformnation.com/2014/06/1 ... t-e3-2014/
[45]= https://www.youtube.com/watch?v=_3RwS1wSClw
[46]= http://www.gamespot.com/articles/the-ev ... 00-6421213
[47]= http://forums.bethsoft.com/topic/147610 ... rror-mode/
[48]= https://twitter.com/johnjohanas/status/ ... 6288433152
[49]= https://twitter.com/johnjohanas/status/ ... 0185584640
[50]=https://twitter.com/jasonxbergman/status/500653418978238464
[51]= https://www.youtube.com/watch?v=Kq5PIkITgaU
[52]= http://www.bethblog.com/2014/08/13/seas ... il-within/
[53]= https://twitter.com/DCDeacon/status/508402603009777664
[54]= viewtopic.php?f=2&t=361&start=10
[55]= viewtopic.php?f=2&t=361&start=50
[56]= https://www.youtube.com/watch?v=2acvdsQ ... -Q&index=2
[57]=http://www.gamerheadlines.com/2014/09/the-evil-within-new-details/
[58]=http://www.xboxachievements.com/game/the-evil-within/achievements/
/


Sorted and Designed by Rikitatsu, Yama and Jocifer666.

Feel free to add any new tidbits in a post below, a mod will update the Fact Sheet to include it.
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Re: Fact Sheet | Constantly Updated.

Postby Cyberote » Jun 13, 2013 9:27 pm

This is quite an impressive fact sheet! I appreciate the time and effort you and Yama put into this. Very impressive indeed. Can't wait for this game to come out :D
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Re: Fact Sheet | Constantly Updated.

Postby Rikitatsu » Jun 13, 2013 11:06 pm

Thanks!

I edited the part about the controls and the camera and updated it with more accurate information, this game is closer to Vanquish than Resident Evil 4 in terms of Camera and Character Movement.
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Re: Fact Sheet | Constantly Updated. [Last Update: 14/6/2013

Postby Nemesis85 » Jun 14, 2013 1:57 am

On be half of all game players in Iran, thanks for dedicating your time for this amazing fact sheet.
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Re: Fact Sheet | Constantly Updated. [Last Update: 14/6/2013

Postby Danfromumbrella » Jun 14, 2013 3:35 pm

Question. The person who worked on REmakes backgrounds are working on this games backgrounds? or ...what job does he have now?
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Re: Fact Sheet | Constantly Updated. [Last Update: 14/6/2013

Postby Rikitatsu » Jun 14, 2013 3:38 pm

Danfromumbrella wrote:Question. The person who worked on REmakes backgrounds are working on this games backgrounds? or ...what job does he have now?

The Art Director on REmake is the Art Director for The Evil Within. (He was also the Art Director on Okami). As far as atmospheric and beautiful scenery are concerned, I wouldn't worry.

There is also other staff who worked on REmake and are working with this (Other than Mikami and Katakai).
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Re: Fact Sheet | Constantly Updated. [Last Update: 14/6/2013

Postby Danfromumbrella » Jun 14, 2013 3:49 pm

Well that's freakin' great because all the environments in REmake were unsettling. I remember leaving the mansion and then it cuts to a new camera angle where you see the house behind the trees. It was ..unnerving.
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Re: Fact Sheet | Constantly Updated. [Last Update: 18/7/2013

Postby Rikitatsu » Aug 08, 2013 10:44 pm

Do you guys like sticking to walls? Apparently there is such mechanic:

Sticky cover makes an appearance, but before you worry that things are already going a bit action-horror, know that we’ve thus far only seen it used for cat-and-mouse evasion, not for cover-shooting.

The Enemy Within is less about using cover to safely fight gun-toting zombies, and much more about sneaking around cupboards so as not to be spotted by the nearby undead behemoth who will definitely kill you on sight.

http://www.gamesradar.com/why-evil-with ... nt-evil-4/

Obviously it won't be used as a "cover system" Since there isn't anything to take cover from (Or so I think). It's most likely used for hiding, just as this image shows.


Oh yeah, I also updated the fact-sheet with all the new info/details in the past weeks.
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Re: Fact Sheet | Constantly Updated. [Last Update: 18/7/2013

Postby KungMartin90 » Aug 11, 2013 5:21 pm

Rikitatsu wrote:
Obviously it won't be used as a "cover system"



Well that's what the last paragraph says in your quote of the article xD

Anyway, I love how they call it "The Enemy Within" :D
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Re: Fact Sheet | Constantly Updated. [Last Update: 18/7/2013

Postby Rikitatsu » Aug 12, 2013 3:39 pm

KungMartin90 wrote:
Rikitatsu wrote:
Obviously it won't be used as a "cover system"



Well that's what the last paragraph says in your quote of the article xD

Anyway, I love how they call it "The Enemy Within" :D

Well, they were talking about how they've seen it in the demo, and I was talking about the whole game. (As in, I doubt it can be used as a "cover system")

Oh yeah, they've called it "The Enemy Within" 2 or 3 times. :lol:
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