Rikitatsu wrote:Like Damp said, I think that sneaking around would be mainly used for hiding, its been said you can hide under beds and in lockers, too.
But even if there was stealth kills, I doubt it would be as easy as The Last of Us. Everybody sees you, hears you, and you can't see through walls. So I imagine getting behind someone should be trickier.
Yama wrote:The Last of Us is an entirely different type of game, albeit an amazing one in it's own right. Engine wise however, it's much different than Psycho Break. This game looks like it'll be a mix of many things though end up being it's own formula. To be honest, when I hear hiding and such it reminds me some of Clock Tower and even Outbreak, all good company in my book.
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