[Minor Spoilers] Level Design

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[Minor Spoilers] Level Design

Postby razorxc » Oct 05, 2013 6:56 pm

Hey all,
here is the sketch of the level design in eurogamer presentation

I probably made errors in size, but the largest is like this

Image Image

i will try the second
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Re: [Minor Spoilers] Level Design

Postby Rikitatsu » Oct 05, 2013 7:08 pm

That's pretty detailed, excellent work!

Can you do one for the cottage in the second part of the demo? Because that was the less liner parts with a bunch of rooms, should be interesting to look at!
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Re: [Minor Spoilers] Level Design

Postby Rikitatsu » Oct 07, 2013 11:21 pm

Here is some random levels from Tango Gamework's office:

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These seem more open than the prologue.
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Re: [Minor Spoilers] Level Design

Postby razorxc » Oct 08, 2013 7:43 am

here, but im sur at only 70%

Image Image Image

but i think we havent the full level,
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Re: [Minor Spoilers] Level Design

Postby Rikitatsu » Oct 08, 2013 12:13 pm

^ Nice!
razorxc wrote:but i think we havent the full level,

Goes without saying.
At one scene when you get close to the window, you can see how large this level is:

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(Cranked up the brightness a bit, otherwise it would be too dark)

There seem to be some big stairs that lead to other cottages/buildings. It looks like an open level.
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Re: [Minor Spoilers] Level Design

Postby razorxc » Oct 08, 2013 1:28 pm

for me its this one who tell me that the level is full
at left we see a road, middle , yes we see stair, and right corner we see light, i dont think they coded a light if we dont go :p

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Re: [Minor Spoilers] Level Design

Postby ghostcall » Oct 08, 2013 1:46 pm

the whole asylum map is just beginning of the game it is expected to have linear map(not that i don't mind linear maps).

look at RE2/3 and skyrim.
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