The Balance Of Action And Horror

(Discuss the game)

Re: The Balance Of Action And Horror

Postby dan76 » Jan 18, 2014 6:40 am

You're right about bullet feedback. Having a head "pop" is so great in RE4 - it does look as if it's in here as well. That was another thing missing from Revelations - the whole game was full of bullet sponges. The Last of Us was pretty good in the headshot department though.
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Re: The Balance Of Action And Horror

Postby Rikitatsu » Jan 18, 2014 9:11 pm

dan76 wrote:You're right about bullet feedback. Having a head "pop" is so great in RE4 - it does look as if it's in here as well. That was another thing missing from Revelations - the whole game was full of bullet sponges. The Last of Us was pretty good in the headshot department though.

I have watched someone play TLoU and I can see why you'd say that, it's seemed like a great improvement over Uncharted's rather impact-less gunplay...

Though it looked like half of the encounters were from far distances (Humans), and the infected died too quickly... Making it hard to appreciate the great bullet feedback/enemy reactions that game has.
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