http://www.videogamer.com/reviews/the_e ... eview.html
Says it is a great mix of RE4 and SH. Incredible action, fun to play but doesnt match the highs of RE4. Also says it sags a bit in the middle.
Your foes – whose tactics are essentially the same as the ganados in Resi 4 – work perfectly in these dreamscape worlds: they just keep coming.
Mikami, more than perhaps anyone, understands that the secret to gunplay and enemy encounters is crafting weapons that are actually tools, with specific functions, not just bang-bang power fantasies. The Evil Within’s environments are cramped, dangerous, and oppressive. But they’re also that to your enemies. Best laid plans will often go wrong, but the maxim remains: use your weapons and items wisely.
Failure to do so will result in death, and you’ll probably die a few times anyway as a matter of course. Enemies are tough and intelligent, moving in packs and swarming the player, using melee and ranged weapons to box Sebastian in. Their resilience – a well-placed shotgun shell to the face sometimes isn’t enough – is at the heart of their danger. In a nod to Resi remake’s Crimson Heads, one of the few times players will feel safe is after burning downed foes. Even then, matches are at a premium.
There’s a satisfaction to combat that feels distinctly Mikami – every encounter is a test, a potential last stand, and it takes true skill to come out alive. Choices have to be made – do you use the various tricks and traps against your enemy, or break them down into ammo for your multi-purpose bow? It’s up to you, which makes combat so much fun.
It’s these elements that drag you through a game that is, on the face of it, exhausting to play. Even when it isn’t at its best, you’ll want to press on. It sags considerably in the middle, unable to match Resi 4’s superb pacing and letting some rather uninspired environments get in the way.