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Re: What would you change about the game? (Gameplay wise)

PostPosted: Oct 20, 2014 10:31 am
by Mortifiedpenguin
First thing that came to mind when i reached the upgrade machine was " why can't i upgrade my sneaking speed" i would have used sneaking allot more if it wasn't so damn slow and enemies wouldn't turn so fast and unpredictable. Apart from that i would have loved to see how many collectables are in a chapter. I need like 7 more map Fragments and allot of keys. I wanna know in wich chapters they are at so i can replay those chapters rather than the whole game.

Re: What would you change about the game? (Gameplay wise)

PostPosted: Oct 20, 2014 2:16 pm
by Rikitatsu
Many things:

-The game should be open, in the same vein as Ch.3, Ch.9. With tight, liner levels in between like Ch.5 and Ch.10.
-No more forced-walk sections, or anything that robs the player of control.
-No more transportation through locations, make it more cohesive adventure, morphing environments should be used subtly to mess with the player.
-Harder puzzles.
-No more NPC companions.
-No more trial-and-error deaths, less one-hit-kill enemies.
-No checkpoints, save rooms only.

Re: What would you change about the game? (Gameplay wise)

PostPosted: Oct 20, 2014 10:10 pm
by Goochbot
The save room can be hassle at times. I wish I could run in, upgrade my character and run back out again. Sometimes it won't let me, sometimes I'll have to walk, there will be locked doors, I'll have to complete a sequence of events before I can leave again, etc. It's a cool concept, but it kind of breaks the flow for me at times, especially in the later half of the game.