Lazarus753 wrote:I didn't have this happen to me, but I don't have a problem with it. Checkpoints are liberal, and it rackets up the tension. When it comes to other cheap deaths, I just don't see the problem. If you aren't going slow enough to notice traps, that's your fault, not the game's. Being one shot killed by enemies and bosses also makes the game more challenging, more cruel, and more survival horror. Most of the time the one shot deaths are avoidable, but the fact that some aren't gives the game a serious feeling of weight. It makes each encounter feel much more formidable, as one mistake can bring you down.
The environment also feels extremely deadly, which is a huge plus in my opinion. I know nobody here in this thread is explicitly complaining about cheap deaths, but the general consensus seems to be that the game is unfair, and worse as a result. I just figured I'd start some discussion on it, if possible
the game definitely isnt worse because of instant deaths. you're right in the fact that if you go slow enough that death can be avoided, and thats fine with me personally. but in the case of the video in question there was no way to see that coming