Kyosuke_Sanada wrote:I look at it like this, if a game gives the player the ability to shoot while running then your accuracy should be reduced severely to compensate for it. Your most accurate shot can only be done while standing still and the damage system from the previous Biohazards should return, where the closer the player, the more damage is delivered which led to some high risk=high reward encounters.
I still don't get why people don't like tank controls XD.......
Mr. Sean wrote:I can understand not wanting run and gun style gameplay, but its not the 90's anymore. Not being able to move and shoot at the same time is pretty much unacceptable at this point. And please no tank controls. I'm am a firm believer that you can make a good survival horror game without it being a pain in the ass to control.
Saint Ste7en wrote:I am, also. However, I have yet to see one that has shooting in it. If the shooting is too easy it easily feels more like action and the monsters don't feel like much of a threat. Moving and strafing while aiming (like in Shadows of the Damned) makes the shooting very easy and monsters are not a threat at all unless they are dangerously-tough monstrosities that take thousands of bullets to take down.
With that said, I feel that the player should not be allowed to strafe while aiming. If it was an action game, by all means, let him move while aiming. But, if you make it too easy to fight in a horror game it just turns into a Dead Space monster-slaying hoedown.
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