Lazarus753 wrote:Absolutely. I feel like this game has a lot of potential for a sequel, and I'd kill for one. The core elements are addicting, the story leaves room for growth/explanation, there's room for expansion of the basic concepts (traps, crafting, character/weapon upgrading), and I'm sure there are a million more horrific creatures waiting to be designed.
extravagant wrote:Lazarus753 wrote:Absolutely. I feel like this game has a lot of potential for a sequel, and I'd kill for one. The core elements are addicting, the story leaves room for growth/explanation, there's room for expansion of the basic concepts (traps, crafting, character/weapon upgrading), and I'm sure there are a million more horrific creatures waiting to be designed.
Exactly. We must also remember that Shinji Mikami is starting a new series. He left his beloved RE series that he spent most of his life on and has to start something new. The only reason why most of his RE games were good is because we all gave him time to learn on implementing improvements, tying up story loose ends, improving gameplay, improving the horror aspect, controls, enemies, characters, and everything else.
Hey, Shinji Mikami has to start ALL the way over because he continue his works off the RE series. So that only means that when you start trotting off into another game's work, there's bound to be more stress, and more mistakes in the beginning because you're starting a new game.
Resident Evil only did so well because with each iteration Mikami was fine tuning his art, so we just needa allow him to grow with TEW and have hopes for him that this IP can because a prospering franchise.
extravagant wrote:A lot of people are also complaining about the "I wasn't scared at all by this game!" factor, but those people who make this complaint fall under two categories:
1) They ones who say it isn't scary, but deep down are actual closet much too afraid to actually play it, but wanna come off as macho douchebags and just play the game until chapter 3 and bitch and moan for the rest of their lives. Or, these are the guys who say the game isn't scary because the game has bad controls. Yes, they seriously said that. Makes no sense, right? Casual gamers....
2) People who have been playing survival horror, psychological horror, horror, and many other types of horror games since 1996, have sort of grown a thick skin for horror games in general. Think about it, that's nearly over 15 years of horror game experience. Do you really think we're always going to be a virgin to it?? I personally was scared several times of TEW to a point where I wasn't confident marching forward because it was pretty creepy. Aside from that though, my main point was that the game still scares people who don't live and breathe survival horror like some of us hardcore players do. So it still delivers well to the newbie gamer, casual gamer, intermediate gamer, but not just the pro survival horror gamers. Kinda like watching too much horror movies, you stop getting scared after a while.
Jocifer666 wrote:I'll be honest, as great as the classic RE games are, they are quite cheesy and campy. But they're supposed to be, they're B movies with action movie characters.
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