ghostcall wrote:umm no.
your comparing the whole moving forward and can't interact to anything in very linear fashion to richard is bad example considering richard event is time based that he might end up dead if you left him for too long on top off that you can still go back and not trigger the cutscene.
on the other hand, TEW "cinematic" experience has no option to do anything besides move forward to win to trigger the cutscene. (Kidman ending with killing her boss) that actually serves no purpose in the game. (not counting chase scenes.)
im judging because it not just the beginning but we see it throughout the game.
and it not just TEW but Wolfenstein too.
Wolfenstein had only 1 cutscene that actually mattered where you had to choose who one of your friends could die.
I didn't mean the actual mission part of that where you go mix the serum for Richard. I just meant the cutscene itself. You walk forward and a cutscene starts. That's it. Because that's all any cutscene is. You walk forward and a scene starts playing. In every single game that has cutscenes, that's how it works.
Kidman killing her boss serves no purpose in the game? What? Did you really just say that?
I'm so lost by everything you're saying to me. I don't understand what you're saying at all. Yes, cutscenes are cinematic. Most games have cutscenes. TEW actually has very little in comparison to other games, and it has Z E R O cutscenes in which you're interacting in the actual cutscene itself. Again: there are no QTEs.
Is it that you just don't want any cutscenes at all...? Because then buddy you're in the wrong genre.
When you say "interactive movie" I think of David Cage garbage. Heavy Rain and Beyond Two Souls. To a lesser extent, I think about LA Noire, which basically has the option to turn off all combat sequences entirely. To an even lesser extent, I think of Uncharted and The Last of Us, which are games that are built around those cinematic cutscenes in order to tell a dynamic and compelling story.
TEW does none of those things. TEW's cutscenes exist just to give you a sense of setting and character relationships. That's really it. They aren't very cinematic. They're just scenes of dialogues, for the most part. TEW does absolutely nothing that original RE games didn't do in terms of cutscene management.
You really need to be more concise here, because honestly man, I mean this with the utmost respect, but I don't know what the fuck you're talking about.