While struggling to survive, you’ll have to face indescribable terror, cruel traps, and sly mechanisms. Players can die in a trap all too easily, however, at times they can turn them against enemies.
In an alternate translation posted by Dusk Golem on NeoGAF:
-Game is trying to strike a balance between horror and action, but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-They make a focus that enemies can easily kill the player, you’ll have to be cunning and evasive to survive in these harsh conditions. You also can utilize traps enemies set-up for you on them instead.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
its sounding like Dark Souls: Gun Edition. Of course I mean that in a good way!
Although this might be all PR bull, I'm glad they aren't planning on gimping the difficulty for the mass market.
In this thread, I'd like to discuss the enemy encounters, it seems they won't be pushovers, the Ganandos in RE4 were persistent, knocking down doors and erecting ladders, I hope the creatures of TEW are more tenacious and smarter, they talk about them setting up traps, so that means they will probably be at least as intelligent as the Ganandos, though they don't seem like it.
One of the screenshots shows Sebastian sneaking around, so not all enemy encounters will contain action... I suppose its too early to talk about this, but come Monday IGN is promising to give their impressions of the live demo they've been treated with, but I have high expectations in regards to enemy behavior, considering this is a Mikami game.