Yama wrote:This is perhaps the best information I've seen. The Biohazard series turned low tier enemies into punching bags in which the player would literally style on them, taking the idea of caution and disposing of it. Even at high level play, the player should still be forced to at least respect the enemies presence. Rebirth, Zero and Outbreak on VH are very good examples of this. I can see enemies being similar in Zwei and perhaps in even greater quantities.
Food for thought. I think forcing tank controls and the like would simply create a foe difficulty which is almost unrealistic. Don't get me wrong, I adore them and always will. However with that said, I feel the best possible game design comes from giving the player 110% control. Great game design should allow for a game to be rewarding in regards to difficulty despite the players ability to maneuver freely.
Tyrant wrote:I'm hoping this game is insanely difficult personally. Force the player to always question his actions and resource management. Would be nice too if there is alternate routes through levels that the player could discover.
Game * Spark: difficulty or will high in.
Shinji Mikami: It is high. But I'll put easy mode.
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