Anybody speaks German? [Mikami Video Interview]

(Discuss the game)

Anybody speaks German? [Mikami Video Interview]

Postby Rikitatsu » Apr 25, 2013 11:59 pm

It might contain some new tidbits, so if anyone speaks German, got some free time, and wants to help out, please look at the interview and write down the most important tidbits. If it has some new info, we will publish it as a story afterwards, and you will get credited of course. ;)

The video interview:
http://www.pcgames.de/The-Evil-Within-P ... i-1066520/
Image
User avatar
Rikitatsu
Moderator
 
Posts: 920
Joined: November 2012
Has thanked: 93 times
Been thanked: 118 times

Re: Anybody speaks German? [Mikami Video Interview]

Postby hess » Apr 26, 2013 1:08 am

I can do it later ;)
»Ich bin ein Teil von jener Kraft, die stets das Böse will und stets das Gute schafft.«
GOETHE: FAUST – DER TRAGÖDIE ERSTER TEIL, 1808

Image
User avatar
hess
 
Posts: 37
Joined: April 2013
Location: Australia
Has thanked: 0 time
Been thanked: 0 time

Re: Anybody speaks German? [Mikami Video Interview]

Postby Rikitatsu » Apr 26, 2013 1:28 am

hess wrote:I can do it later ;)

Thanks in advance!
Image
User avatar
Rikitatsu
Moderator
 
Posts: 920
Joined: November 2012
Has thanked: 93 times
Been thanked: 118 times

Re: Anybody speaks German? [Mikami Video Interview]

Postby hess » Apr 26, 2013 6:01 am

There is a huge cinematic feel to this game, more than I realised previous.
Here is some information from the interview that I don´t recall hearing previous, sorry if there are repeats:

The reason for 'The Evil Within' being titled 'Psycho Break' in Japan:
Shinji said the reason for this is simply because it is easier for the Japanese to pronounce Psycho Break over the Evil Within. He also went on to say why he chose the two words 'psycho' and 'break'. He chose the first word 'psycho' because of the connection that word has to all of the psychological elements to the game. The reasoning behind the word 'break' is because the protagonist is overcoming horrible things, he is breaking through. Shinji didn´t give a reason for how the 'the Evil Within' name was formed but I think the name itself is a good explanation.

Will Sebastian break-down and will his psyche be affected by everything that is going on?
Shinji said that Sebastian is a strong character and that his personality will be strong enough to deal with everything that is going. He doesn´t want to have that type of character that is going to be traumatised and suffer psychological damage. Shinji also went on to say that in regard to horror films, he is not a big fan of these characters that scream, runaway and lose their minds. He said that when he sees these types of characters, he thinks "just die already!”. He doesn´t want to have any of these types of characters in his game.
The reporter made a joke about Julie being like this and Shinji said no way would she be like that, it would just disturb the rhythm of the game - we have seen too many characters like this before.

Will there be any babysitter-like missions? (I think this was covered previous, sorry)
Shinji said that there will be moments where characters have to work together in order to defeat enemies but what´s central to the game is that the player will be facing horrible things on their own.

Visual indications from Sebastian
- Sebastian will go into an alerted state when there are enemies nearby. On his own he will go down into a crouch-like position. When Sebastian is alone again, he will go back into his normal stance.

Lighting in the game
Shinji briefly talked about it and said that lighting is a crucial element in the game. The reporter was asking him to talk more about it and talk about the use of the lantern but Shinji said he doesn´t want to reveal any information about that yet. The reporter said jokingly 'I´m betting the lantern will go out during a bad time?' Shinji laughed and nodded his head, so I think that may have been a yes.

At the end of the interview the reporter asked:
Can you promise us that this game will make us pee our pants?
Shinji´s response: Yes!

Here are some things that the reporter noticed from the gameplay:
- There´s practically no interface. Word labels for objects fade in and out when you get close to them.
- There are not many sound effects and not much music. - Shinji did say that in regards to sound, it will be used to signal events and information. He also said how there will be enemies that we won´t be able to see but we will be able to hear them (I think this is like when you hear the Tank in L4D but you don´t know where it is).
- There is not much colour in this game
- One of the traps you can use is a Nail Bomb. The reporter said that you can set them behind doors and underneath windows.
- The game has a circular style menu for the inventory and weapons. You can also quick select items that have been assigned to the d-pad on the controller.
- The camera will focus in a little bit over the shoulder when you are aiming with your gun.
- The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

And that´s all I got
»Ich bin ein Teil von jener Kraft, die stets das Böse will und stets das Gute schafft.«
GOETHE: FAUST – DER TRAGÖDIE ERSTER TEIL, 1808

Image
User avatar
hess
 
Posts: 37
Joined: April 2013
Location: Australia
Has thanked: 0 time
Been thanked: 0 time

Re: Anybody speaks German? [Mikami Video Interview]

Postby ProgenitorCastle » Apr 26, 2013 7:02 am

At the end of the interview the reporter asked:
Can you promise us that this game will make us pee our pants?
Shinji´s response: Yes!


LOL, finally, a game to make us pee our pants! :mrgreen:
User avatar
ProgenitorCastle
 
Posts: 100
Joined: April 2013
Has thanked: 6 times
Been thanked: 2 times

Re: Anybody speaks German? [Mikami Video Interview]

Postby Rikitatsu » Apr 26, 2013 7:33 am

Much appreciated, hess!
Will get this on a story ASAP.

LOL, finally, a game to make us pee our pants!

More proof this is the RE 3.5 everybody's been waiting for!1!1!1!!

:P
Image
User avatar
Rikitatsu
Moderator
 
Posts: 920
Joined: November 2012
Has thanked: 93 times
Been thanked: 118 times

Re: Anybody speaks German? [Mikami Video Interview]

Postby Yama » Apr 26, 2013 1:13 pm

Many thanks Hess!
User avatar
Yama
Since 1996...
Site Admin
 
Posts: 299
Joined: October 2012
Location: New York
Has thanked: 22 times
Been thanked: 20 times
Favorite Title: Biohazard '96

Re: Anybody speaks German? [Mikami Video Interview]

Postby PrerendeRED » Apr 26, 2013 3:15 pm

Thanks for your work, man!

The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

Why's he doing it again?? He did it in RE4 and maybe some other games? Makes no sense. Black borders give you a strong cinematic feel..? Wow. :ugeek:
Make a better game and drop the borders!
User avatar
PrerendeRED
 
Posts: 63
Joined: April 2013
Has thanked: 4 times
Been thanked: 0 time
Favorite Title: Resident Evil 1
PSN: TVippy
XBL: TVippy
Wii U: TVippy
Steam: fear_itself

Re: Anybody speaks German? [Mikami Video Interview]

Postby Yama » Apr 26, 2013 3:27 pm

He's not overlapping borders on top of a 16:9 screen, though. They're widening the FOV to export as 1.85:1, 2.39:1 or 2.40:1.
User avatar
Yama
Since 1996...
Site Admin
 
Posts: 299
Joined: October 2012
Location: New York
Has thanked: 22 times
Been thanked: 20 times
Favorite Title: Biohazard '96

Re: Anybody speaks German? [Mikami Video Interview]

Postby PrerendeRED » Apr 26, 2013 3:30 pm

That's better, but I would still trade that for a fullscreen in a heartbeat.
User avatar
PrerendeRED
 
Posts: 63
Joined: April 2013
Has thanked: 4 times
Been thanked: 0 time
Favorite Title: Resident Evil 1
PSN: TVippy
XBL: TVippy
Wii U: TVippy
Steam: fear_itself

Next

Return to The Evil Within | Psychobreak

Who is online

Users browsing this forum: Google [Bot] and 8 guests