The Evil Within 2 will be playable at Gamescom

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Bethesda announced an event taking place on the 26th of August at Gamescom, called "Bethesda Play it! Party", The Evil Within 2 will be playable there for those 70 people lucky enough to acquire a ticket. You can read more details on the event in the link below.

Bethesda Play It! Party Details | Credit: JoeKilledKenney2016

Bethesda Blog: Stefano and Obscura

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Complementary to their new trailer for The Evil Within 2, Bethesda has released a new blog post about Stefano Valentini, one of the game's main villains. We get more of his backstory included within, alongside quotes from developers and concept artists. Check it out at the link below.

Source | credit: sycnix

TEW2 Trailer: The Twisted, Deadly Photographer

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Bethesda has released a new trailer for The Evil Within 2, starring one of the game's main villains, Stefano Valentini. A little bit more has been revealed about his character and backstory, as well as what his connection is with STEM. Take a look for yourself at the link below.

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Bethesda Teases a New Trailer For TEW2 Tomorrow

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Bethesda teased a new trailer for The Evil Within 2 tomorrow on their social media channels, the teaser is a 15 seconds clip showing Obscura and Stefano, one would expect we will see more of them once the trailer arrives, check out the teaser below.

Teaser| Credit: liontamer

Collector's Edition Strategy Guide Available for Pre-Order

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Bethesda has announced a Collector's Edition Strategy Guide for The Evil Within 2, and it's available for pre-order now on their website. The book itself is a bonus-filled hardcover running at a price tag of $40USD. See all of the details and snatch one up for yourself at the link below.

Source | Credit: pocketswitch

Bethesda Blog: Danger Around Every Corner

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Game Director John Johanas goes into a little bit more detail about enemy encounters, monster designs, and the dangers lurking in the world of Union in the newest Bethesda Blog. Peppered throughout are a couple of new screenshots to enjoy, as well. Check it all out at the link below.

Source | credit: sycnix

High Quality Famitsu Scans For The Evil Within 2

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The Evil Within 2 was featured in the latest Famitsu issue, they conducted a lenghty interview with Mikami and Johanas, plus they have some new screenshots for us as well. Check them out below.

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Via: Famigeki Tumblr

Shinji Mikami: TEW2 "Closer to RE1", New Screenshots

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In an interview with Jeuxvideo.com, Shinji Mikami and John Johanas shared a few details on TEW2, one of them is that while TEW1 was somewhere between RE1 and RE4, TEW2 will be closer to RE1. The quote reads: (Google Translated)

"The last game was somewhere between Resident Evil 1 and Resident Evil 4, but this one will be significantly closer to Resident Evil 1."

Meanwhile, The Evil Within 2 was featured in Famitsu Magazine, and they have a couple of new screenshots (Some of them are not yet available in direct feed). You can check them out below.

JeuxVideo.com Interview (French) | Famitsu Screenshots: 1 | 2 | 3 (LQ) | 4 (LQ)
Credit: JoeKilledKenney2016

IGN interview with Mikami and Johanas, plus a new screenshot

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IGN has posted a new interview for The Evil Within 2 with Shinji Mikami and John Johanas, they discuss Mikami's involvement in the project, and the new gameplay changes they have made for the sequel. Plus, a new screenshot. Check them out below.

IGN interview | Credit: dan76

Japanese Interview with Shinji Mikami

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Japanese gaming website Game's Talk has posted a bulleted list of details from a recent interview with The Evil Within 2's Executive Producer, Shinji Mikami. The full interview has yet to surface on the internet, but at a quick glance, Mikami talks a lot about the game's initial development, as well as the story and gameplay. The site itself is in Japanese, but a rough Google translation tells us:

"The development began around the summer of 2015 when the last DLC of the previous work ended.

I set the first stage widely, prepared not only mission but also various play. There are elements that you can act freely at your own pace.

In this work, including sneaks, players can enjoy themselves in their favorite way of playing and there is no such thing as playing styles being determined by chapters like the previous work.

Equipped with a crafting system that allows you to unlock skills and create weapons and bullets with the collected materials.

The theme is not to strengthen the horror element, but to make the most of the attractive story by taking advantage of the setting of the previous work.

In this work, I want to convey mental fear than grotesque.

The story is really wonderful. Especially for the latter half, it's a waste to abandon it because it's difficult.

Since there is a part connected to the previous work, the story is preparing an explanation so that there is no thing that the unplayed person does not know.

Equipped with difficulty selection. Casual, survival, nightmare. If you like the difficulty of the previous work Nightmare. Mr. Mikami's recommendation is casual.

There are few loading screens because chapters are not divided as much as the previous work.
"

Source: Game's Talk | Credit: Dusk Golem (via NeoGAF) and liontamer (via Discord)